If you choose the Good Ending, Klaymen will return here at the end of the game with Hoborg.
Klaymen will wake up in this room. The entire room is pink, save for the window frame and the door. There's a window looking outside that can be opened by pressing the button next to it. Its only other remarkable features are a lever and an enormous hammer over the exit.
The only thing Klaymen needs to do here is to get out, by completing the Hammer Puzzle.
The second room is blue, and contains a flytrap plant, five hanging ring-food pieces, a ladder, and another door. The ladder leads to the Mail Room. The door has a huge button in the middle of it. It might help Klaymen get out. Maybe he should push it. One of the rings controls the radio on the lake floor.
This room is solved (exited) by completing the Flytrap Puzzle.
- Main article: Mail Room