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The Hall of Records is an iconic location in The Neverhood.

It is a building consisting of three rooms and the Hall of Records itself, which is an extremely long hallway with a wall that records the history of not only the Neverhood but other klay worlds as well. It provides interesting background information about the universe and the characters, such as Hoborg, Willie Trombone, and Big Robot Bil. The Hall of Records is among the first locations encountered by the player in the game. It starts in the Park as a sizable red building resembling a crown, with an 'H' engraved above its doorway.

Story[]

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Section of the Hall of Records with Klaymen

The Hall of Records was created by Hoborg during the creation of the Neverhood. However, the wall itself was given to him by his father, Quater, who was tasked with preserving the unadulterated truth of history for future generations. To achieve this, he created a self-engraving, history-recording klay wall for each of his Seven Sons in their respective worlds. These walls possess the ability to automatically document events in their own world, as well as in any other world where another klay wall existed.

"Father commands me to record the truth of history, so that readers will learn from those who went before."
Quater

The stories on the wall vary in age; some are just a couple of years old, while others date back thousands of years. However, the klay walls are much more than just a way to keep history alive; they teach and guide the reader on how to be wise and effective at solving problems. They remind them of the importance of making smart and moral choices and help them make the right decisions when the time comes.

The complete story is available for reading here.

In The Neverhood[]

During the game Klaymen can access this building very early on, it requires him to solve a classic sliding puzzle in order to enter the Disk Player room and the Hall itself. Once inside, he can explore and engage with the content of the wall. Despite the lore suggesting that the wall continuously engraves itself, reflecting the unfolding narrative, it remains static and does not evolve with the game's story progression.

'H' Puzzle Room[]

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The H Puzzle Room

The Hall of Record's first room is where the player finds the 'H' Puzzle and a disk.

Klaymen enters the room through a narrow black door framed in white. A small staircase with a massive parapet extends from the entrance. Inside the room, a large ceiling fan hums. On the wall, the player discovers the "H' Puzzle, situated right next to an impassable archway embedded in the wall. In order to unblock the archway and gain access to the next room, the puzzle must be solved. The door which Klaymen entered through can be opened by a button on the opposite wall.

Disk Player Room[]

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Disk Player Room in the Hall of Records

The second room contains another disk and a disk player.

There is a small hole in the right wall. When clicked, Klaymen will grab it and pull it upwards, which makes the left archway (leading to the first room) shrink and reveals the entrance to the Hall of Records.

Hall of Records[]

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Entrance of the Hall of Records with the mural on the wall

The first screen of the Hall features a mural depicting various elements and characters from the Neverhood. Such as the Disk Player, the Radio Tower underwater at the lake, and even Hoborg without his crown. Next to the entrance there is a green button that switches the light in the Hall on or off. The second screen of this room is where Klaymen finds the Beaker and the entrance to the basement, locked by spikes. Later sections of the wall is entirely covered with writing, arranged in narrow columns that Klaymen can read when clicked. The inscribed story is occasionally illustrated with carved pictures.

The Hall consists of 40 screens, and takes approximately nine to ten minutes to walk through. It is necessary to reach the end of it to find one of the disks left by Willie. There is also a small window. When clicked, it shows part of the bridge leading to Klogg's Castle.

Room behind the Spikes[]

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Entrace of the basement

On the second screen of the Hall, there is an elevator behind the spiky door (opened with a button next to it). The elevator takes Klaymen down to a small room with another disk, a blue button, and a lever. Pulling the lever shows Big Robot Bil having a part of his head blown off by the cannon (later in the game, Klaymen actually shoots Bil in the head).

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The room behind the spikes

The are multiple objects relevant to different puzzles of the game at this location.

Show Solutions

  • The button should be pressed in order to open the cave door.
  • Klaymen must visit the place with the lights off, to view the three glowing symbols which are part of the puzzle to operate the cannon.
  • The button that opens and closes this room's door also controls the spikes that lead to the attic of the Aqua House. When leaving the room, Klaymen must close the spikes behind him, otherwise he won't be able to climb into the Aqua House's attic.

Trivia[]

  • One of Willie's letter explain that the 'H' actually stands for Hoborg.
  • The wall in the Hall of Records describes the planet Idznak where Skullmonkeys, the sequel of the The Neverhood takes place.

See also[]

Media[]

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